![]() Plump helmet men are playable in adventurer mode, but come with one major disadvantage compared to other races they cannot speak (they lack the token, evident by them having no mouths), meaning they can't receive quests, trade or hire companions, among other things, which severely limits their ability to interact with others. Plump helmet men are similar to savage animal people in that they can join civilizations, normally being found in dwarven factions where they'll become full-fledged citizens. They are also remarkably resistant to fire and magma - Dwarven Science Experiments have shown that they can live for several seasons while submerged in 7/7 magma (while on fire). Due to Dwarf Fortress' item naming system, they turn into "Plump helmet man plump helmet man tissue" when they die. They are composed of fungal material called 'plump helmet man tissue' which is, according to the raws, edible, though plump helmet men cannot be butchered or eaten due to being intelligent beings. Plump helmet men are featureless - they have no mouth, nose, ears or eyes, though they can still see through. They are non-hostile and generally harmless, and if confronted in combat, are easily dispatched by the average dwarf, as their boneless mushroom composition is very fragile to damage. These construct creatures are nearly as heavy as dwarves and spawn in groups of 3-5 individuals who meander about aimlessly. Plump helmet men are humanoid, intelligent versions of plump helmets who can be found at the second and third layers of the caverns. It lives far underground near water and soil. A small humanoid resembling a walking mushroom with arms and legs.
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