In ancient times, Dreax had come across the sea from Gurtex with an army of invaders, but he had been bound to the candle by a ritual created by the now-mostly-lost race of Eldens. ![]() You'll remember that in The Magic Candle (1989), the protagonist and his (later retconned to "his or her") party of locals scoured the land of Deruvia to find the items and rituals necessary to renew the magic prison (a candle) of the demon Dreax. It depends, quite early, on lands and people that are remarkably close to the events of the first two games but mysteriously went unmentioned within them. Where I thought the plot of II flowed naturally from I, III definitely feels less necessary. A general sense of this game being "tacked on" pervades the introductory sequences. It also, unlike II, doesn't have its own subtitle, which always strikes me as the creators saying it-here's another one," without any attempt to give the new installment its own character. It is the only one of the trilogy not to have its own Wikipedia page. Commenters have only brought up The Magic Candle III four times, none of them offering anything substantive about it. Before I wrote about The Magic Candle II, it was mentioned in 22. Before I wrote a word about The Magic Candle, it was mentioned in 55 comment threads on other entries. I don't like to go into a game with a bias, but there were some ominous signs.
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